AI Insights · Timothy · October 2021
Top 5 Waifu Games on Android in the Middle East: Q3 2021
Discover the performance metrics of the top 5 Waifu games on Android in the Middle East for Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Waifu games on the Android platform in the Middle East demonstrated varied performance metrics. Here’s a breakdown of their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Honkai Impact 3rd
Throughout Q3 2021, Honkai Impact 3rd saw fluctuating weekly revenue, peaking at around $9.7K in the second week of August. Weekly downloads hit a high of 8.5K in mid-July and then gradually decreased to approximately 2.2K by the end of September. Weekly active users were highest at 13.5K in early September, showing a general decline to about 6.5K by the end of the quarter.
KonoSuba: Fantastic Days
KonoSuba: Fantastic Days showed initial strong performance in its first weeks post-launch. Weekly revenue started at $1.5K in mid-August, reaching a peak of $2.4K in the following week. Weekly downloads were highest at 5.5K during the launch week and gradually decreased to 829 by the end of September. Active users peaked at 6.2K at the end of August, tapering off to 2.7K by the end of the quarter.
Idle Angels: Goddess' Warfare
Idle Angels: Goddess' Warfare experienced steady weekly revenue growth, peaking at approximately $1.1K at the end of August. Weekly downloads saw moderate fluctuations, with the highest at 529 in mid-July and the lowest at 234 by the end of September. The game maintained a fairly stable active user base, peaking at 1.1K in late August and slightly declining to 936 by the end of the quarter.
Girls X Battle:GXB_Global
Girls X Battle: GXB_Global did not generate any revenue during the quarter. Weekly downloads remained relatively stable, peaking at 214 in mid-September. Active users saw a slight increase, peaking at 740 in early September before declining to 663 by the end of the month.
Girl Cafe Gun
Girl Cafe Gun, launching in early September, showed a gradual increase in weekly revenue, reaching up to approximately $1.2K by the end of the month. Weekly downloads peaked at 591 in the first week post-launch but declined to 126 by the end of September.
For more detailed insights and data, visit Sensor Tower.